Metal
SHADER TYPE: Metal
Metal is a reflectivity type that can be used to create a metallically reflecting surface. It is especially suitable for metals and alloys.
| Parameter: | Explanation: | Default value: | Possible values and comments: | 
| Ambient Factor | Reflectivity factor of ambient light | 1 | |
| Specular Factor | Specular factor | 1 | |
| Roughness | Proportional roughness factor of the surface | 0.25 | The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like. | 

An example with its default values:
Object Colour: (0,0,170)
Reflectivity: Matte 1 1
Background: Clouds 10 (120,190,255) (200,255,255) 3
Ambient Light: 0.55 (255,250,245) TRUE
Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE
|   Ambient Factor: 1 Specular Factor: 1 Roughness: 0.25 |   Ambient Factor: 1.2 Specular Factor: 1 Roughness: 0.25 | 
|   Ambient Factor: 1.2 Specular Factor: 0.5 Roughness: 0.25 |   Ambient Factor: 1.2 Specular Factor: 0.5 Roughness: 5 | 
|   Ambient Factor: 1.2 Specular Factor: 1 Roughness: 7 | 
|   Colour: Plain Colour (231,188,109) Reflectivity: Metal Ambient Factor: 0.9 Specular Factor: 0.7 Roughness: 8 | 
