Auxiliary Functions for Locating a Building Component
When you add a building component in the working window, you can select following functions from the auxiliary menu. The component can be a piece of furniture, a stair or a single trim.
Rotate
Rotate 45 Degrees Counter-clockwise
Rotate 90 Degrees Counter-clockwise
Rotate 180 Degrees Counter-clockwise
Rotate 45 Degrees Clockwise
Rotate 90 Degrees Clockwise
Rotate 180 Degrees Clockwise
Rotate
Rotate Around X Axis
Rotate Around Y Axis
Rotate Around Z Axis
Rotate Around Normal of Picture Plane
Rotate Around Xyz-axes
Rotate Around Two Point Vector
Rotate Around Normal of Selected Surface
Locate by Surface (3D)
Select Another Auxiliary Function for Locating the Macro
Scale Factor
Mirror
Flip
Select Layer (2D)
Adjust Angle to Line Or Plane
Edit Parameters
Select a Locating Point
Select a Parent Object
Select Height (2D)
Gravitation Snap
Toggle Autosnap of Components
Add Multiple Components in a Row
Normalize
Select the Presentation Method
Note
- You can also rotate the macro in the xy plane by using the following keyboard commands:
- at intervals of 45° by using Page Up and Page Down
- at intervals of 5° by using the Up and Down arrow keys
- at intervals of 1° by using the Left and Right arrow keys.
You can rotate an object by using the keyboard commands when the ../user/SETUP file contains the keyword set.vertex.grouparrowrotate= 2.
- Although windows and doors are also building components, you use Auxiliary Opening Functions to add a window or door.