Auxiliary Functions for Locating a Building Component
When you add a building component in the working window, you can select following functions from the auxiliary menu. The component can be a piece of furniture, a stair or a single trim.
Rotate
- Rotate 45 Degrees Counter-clockwise
- Rotate 90 Degrees Counter-clockwise
- Rotate 180 Degrees Counter-clockwise
- Rotate 45 Degrees Clockwise
- Rotate 90 Degrees Clockwise
- Rotate 180 Degrees Clockwise
Rotate
- Rotate Around X Axis
- Rotate Around Y Axis
- Rotate Around Z Axis
- Rotate Around Normal of Picture Plane
- Rotate Around Xyz-axes
- Rotate Around Two Point Vector
- Rotate Around Normal of Selected Surface
- Locate by Surface (3D)
Select Another Auxiliary Function for Locating the Macro
- Scale Factor
- Mirror
- Flip
- Select Layer (2D)
- Adjust Angle to Line Or Plane
- Edit Parameters
- Select a Locating Point
- Select a Parent Object
- Select Height (2D)
- Gravitation Snap
- Toggle Autosnap of Components
- Add Multiple Components in a Row
- Normalize
Select the Presentation Method
Note
- You can also rotate the macro in the xy plane by using the following keyboard commands:
- at intervals of 45° by using Page Up and Page Down
- at intervals of 5° by using the Up and Down arrow keys
- at intervals of 1° by using the Left and Right arrow keys.
You can rotate an object by using the keyboard commands when the ../user/SETUP file contains the keyword set.vertex.grouparrowrotate= 2.
- Although windows and doors are also building components, you use Auxiliary Opening Functions to add a window or door.