Auxiliary Functions for Locating a Building Component
When you add a building component in the working window, you can select following functions from the auxiliary menu. The component can be a piece of furniture, a stair or a single trim.
Rotate
 Rotate Clockwise Or Counter-clockwise Rotate Clockwise Or Counter-clockwise
 Rotate Clockwise Or Counter-clockwise Rotate Clockwise Or Counter-clockwise
 Rotate Clockwise Or Counter-clockwise Rotate Clockwise Or Counter-clockwise
 Rotate Clockwise Or Counter-clockwise Rotate Clockwise Or Counter-clockwise
 Rotate Clockwise Or Counter-clockwise Rotate Clockwise Or Counter-clockwise
 Rotate Clockwise Or Counter-clockwise Rotate Clockwise Or Counter-clockwise
Rotate
 Rotate Around X Axis Rotate Around X Axis
 Rotate Around Y Axis Rotate Around Y Axis
 Rotate Around Z Axis Rotate Around Z Axis
 Rotate Around Normal of Picture Plane Rotate Around Normal of Picture Plane
 Rotate Around Xyz-axes Rotate Around Xyz-axes
 Rotate Around Two Point Vector Rotate Around Two Point Vector
 Rotate Around Normal of Selected Surface Rotate Around Normal of Selected Surface
 Locate by Surface (3D) Locate by Surface (3D)
Select Another Auxiliary Function for Locating the Macro
 Scale Factor Scale Factor
 Mirror in Relation to X Or Y Axis Mirror in Relation to X Or Y Axis
 Mirror in Relation to X Or Y Axis Mirror in Relation to X Or Y Axis
 Select a Layer (2D) Select a Layer (2D)
 Adjust Angle to Line Or Plane Adjust Angle to Line Or Plane
 Editing Parameters Editing Parameters
 Selecting a Locating Point for an Element Selecting a Locating Point for an Element
 Selecting a Parent Object Selecting a Parent Object
 Selecting Height (2D) Selecting Height (2D)
 Gravitation Snap Gravitation Snap
 Toggle Autosnap of Components Toggle Autosnap of Components
 Add Multiple Components in a Row Add Multiple Components in a Row
 Normalizing Position Normalizing Position
Select the Presentation Method
Note: 
        
    - You can also rotate the macro in the xy plane by using the following keyboard commands:- at intervals of 45° by using Page Up and Page Down
- at intervals of 5° by using the Up and Down arrow keys
- at intervals of 1° by using the Left and Right arrow keys.
 You can rotate an object by using the keyboard commands when the ../user/SETUP file contains the keyword set.vertex.grouparrowrotate= 2. 
- Although windows and doors are also building components, you use Auxiliary Opening Functions to add a window or door.

 
  
  
 