Rotate with the Cursor Keys

Rotate an OpenGL shaded model.

  • By default, the model is rotated in an axonometric projection.
  • You can switch the rotation to a perspective projection by pressing Shift+cursor key.

Do as follows:

  1. On the tab, in the Projection group, click Isom Rotate.
  2. Select the speed of movement with the number keys 1 (minimum) to 7 (maximum).

    You can also change the speed during rotation.

  3. Rotate the model by pressing the cursor keys:
    • Right cursor key
    • Left cursor key
    • Up cursor key
    • Down cursor key
  4. Stop rotating by pressing the cursor key.
  5. Start rotating again by pressing a number key.
  6. Quit by pressing the Esc key.

If the model disappears from the working window, restore it by selecting a projection from the Projection group.