Chrome 2D
SHADER TYPE: Chrome 2D
Chrome 2D is a reflectivity type that gives a surface the reflectivity features of a chrome surface. It is especially suitable for shiny, polished, chrome-like materials.
Parameter: | Explanation: | Default value: | Possible values: |
Ambient Factor | Reflectivity factor of ambient light | 1 | |
Diffuse Factor | Reflectivity factor of diffuse light | 0.5 | |
Specular Factor | Reflectivity factor of specular light | 0.5 | |
Chrome Factor | Factor of chrome-like light | 0.3 | |
Roughness | Proportional roughness factor of the surface | 0.1 | The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like |
An example with its default values:
Object Colour: (0,0,128)
Reflectivity: Matte 1 1
Background: Clouds 10 (120,190,255) (200,255,255) 3
Ambient Light: 0.55 (255,250,245) TRUE
Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE
Ambient Factor: 1 Diffuse Factor: 0.5 Specular Factor: 0.5 Chrome Factor: 0.3 Roughness: 0.1 |
Ambient Factor: 0.85 Diffuse Factor: 0.5 Specular Factor: 0.5 Chrome Factor: 0.3 Roughness: 0.1 |
Ambient Factor: 0.85 Diffuse Factor: 0.95 Specular Factor: 0.5 Chrome Factor: 0.3 Roughness: 0.1 |
Ambient Factor: 0.85 Diffuse Factor: 0.95 Specular Factor: 0.9 Chrome Factor: 0.3 Roughness: 0.1 |
Ambient Factor: 0.85 Diffuse Factor: 0.95 Specular Factor: 0.9 Chrome Factor: 0.6 Roughness: 0.1 |
Ambient Factor: 0.85 Diffuse Factor: 0.95 Specular Factor: 0.9 Chrome Factor: 0.6 Roughness: 8 |
Color: Plain Color (150,150,150) Reflectivity: Chrome 2D Ambient Factor: 0.85 Diffuse Factor: 0.95 Specular Factor: 0.9 Chrome Factor: 0.6 Roughness: 8 |