Glass

SHADER TYPE: Glass

Glass is a reflectivity type that defines the material as one resembling glass.

Parameter: Explanation: Default value: Possible values and comments:
Specular Factor Specular factor 0.5  
Transmission Factor Factor of light continuing in the same direction 0.9  
Mirror Factor Proportion of light mirrored in the specular direction 0.1  
Roughness Proportional roughness factor of the surface 0.1 The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like
Refraction Common refraction index for all wavelengths of light 1.59144 The default value is for glass.

An example with its default values:

Object Colour: (0,0,170)

Reflectivity: Matte 1 1

Background: Clouds 10 (120,190,255) (200,255,255) 3

Ambient Light: 0.55 (255,250,245) TRUE

Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE

Specular Factor: 0.5

Transmission Factor: 0.9

Mirror Factor: 0.1

Roughness: 0.1

Refraction: 1.59144

Specular Factor: 0.8

Transmission Factor: 0.9

Mirror Factor: 0.1

Roughness: 0.1

Refraction: 1.59144

Specular Factor: 0.8

Transmission Factor: 0.6

Mirror Factor: 0.1

Roughness: 0.1

Refraction: 1.59144

Specular Factor: 0.8

Transmission Factor: 0.6

Mirror Factor: 0.3

Roughness: 0.1

Refraction: 1.59144

Specular Factor: 0.8

Transmission Factor: 0.6

Mirror Factor: 0.3

Roughness: 8

Refraction: 1.59144

Specular Factor: 0.8

Transmission Factor: 0.6

Mirror Factor: 0.3

Roughness: 8

Refraction: 0.5

 

Colour: Plain

Colour (215,215,215)

Reflectivity: Glass

Specular Factor: 0.15

Transmission Factor: 0.9

Mirror Factor: 0.2

Roughness: 0.1

Refraction: 1.59144