Mirror

SHADER TYPE: Mirror

Mirror is a reflectivity type that defines the material as mirroring. It is especially suitable for mirror-like surfaces and displacements.

Parameter: Explanation: Default value: Possible values and comments:
Ambient Factor Reflectivity factor of ambient light 0.1
Diffuse Factor Reflectivity factor of diffuse light 0.1
Specular Factor Specular factor 0.8
Mirror Factor Proportion of light mirrored in the specular direction 0.8
Roughness Reflection sharpness factor 0.0625 The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like.

An example with its default values:

Object Colour: (0,0,170)

Reflectivity: Matte 1 1

Background: Clouds 10 (120,190,255) (200,255,255) 3

Ambient Light: 0.55 (255,250,245) TRUE

Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE

Ambient Factor: 0.1

Diffuse Factor: 0.1

Specular Factor: 0.8

Mirror Factor: 0.8

Roughness: 0.0625

Ambient Factor: 0.3

Diffuse Factor: 0.1

Specular Factor: 0.8

Mirror Factor: 0.8

Roughness: 0.0625

Ambient Factor: 0.3

Diffuse Factor: 0.3

Specular Factor: 0.8

Mirror Factor: 0.8

Roughness: 0.0625

Ambient Factor: 0.3

Diffuse Factor: 0.3

Specular Factor: 0.3

Mirror Factor: 0.8

Roughness: 0.0625

Ambient Factor: 0.3

Diffuse Factor: 0.3

Specular Factor: 0.3

Mirror Factor: 0.5

Roughness: 0.0625

Ambient Factor: 0.3

Diffuse Factor: 0.3

Specular Factor: 0.3

Mirror Factor: 0.5

Roughness: 4

 

Colour: Plain

Colour (170,170,170)

Reflectivity: Mirror

Ambient Factor: 0.1

Diffuse Factor: 0.1

Specular Factor: 0.5

Mirror Factor: 0.7

Roughness: 1