Eroded
SHADER TYPE: Eroded
Eroded is a transparency type that can be used to create a surface that looks eroded.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Scale | Scale factor of the eroded areas | 1 | the higher the value, the larger the eroded areas |
Coverage | Factor for degree of erosion | 0.5 | 0 - 1, with 0 being completely eroded |
Fuzz | Edge fuzziness of the eroded areas | 0.1 | 0 - 1: at 1, the edges are the fuzziest |
Scale: 1 Coverage: 0.5 Fuzz: 0.1 |
Scale: 40 Coverage: 0.5 Fuzz: 0.1 |
Scale: 40 Coverage: 0.7 Fuzz: 0.1 |
Scale: 40 Coverage: 0.7 Fuzz: 0.6 |
Scale: 20 Coverage: 0.85 Fuzz: 1 |
Note:
- To be visible in visualization, the transparency features require at least the Full rendering method. The rendering method is selected from the model window's Shading settings.