Glow
SHADER TYPE: Glow
Glow is a transparency type that can be used to create the effect of a glow around a light source. The light source is then surrounded with a spherical surface whose material is created using this transparency type.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Centre Coverage | Coverage in the centre | 0.5 | |
Edge Coverage | Coverage at the edges | 0 | |
Zero Angle | 90 | ||
Edge Falloff | 0 | ||
Noise Density | Noise density | 0 | |
Detail | Noise diversity | 2 | |
Scale | Noise scale factor | 1 |
Centre Coverage: 0.5 Edge Coverage: 0 Zero Angle: 90 Edge Falloff: 0 Noise Density: 0 Detail: 2 Scale: 1 |
Centre Coverage: 0.2 Edge Coverage: 0 Zero Angle: 90 Edge Falloff: 0 Noise Density: 0 Detail: 2 Scale: 1 |
Centre Coverage: 0.2 Edge Coverage: 0.5 Zero Angle: 90 Edge Falloff: 0 Noise Density: 0 Detail: 2 Scale: 1 |
Centre Coverage: 0.5 Edge Coverage: 0 Zero Angle: 45 Edge Falloff: 0 Noise Density: 0 Detail: 2 Scale: 1 |
Centre Coverage: 0.5 Edge Coverage: 0 Zero Angle: 90 Edge Falloff: 0.5 Noise Density: 0 Detail: 2 Scale: 1 |
Centre Coverage: 0.5 Edge Coverage: 0 Zero Angle: 90 Edge Falloff: 0 Noise Density: 0.5 Detail: 2 Scale: 1 |
Centre Coverage: 0.5 Edge Coverage: 0 Zero Angle: 90 Edge Falloff: 0 Noise Density: 0.5 Detail: 0 Scale: 1 |
Centre Coverage: 0.5 Edge Coverage: 0 Zero Angle: 90 Edge Falloff: 0 Noise Density: 0.5 Detail: 2 Scale: 5 |
- To be visible in visualization, the transparency features require at least the Full rendering method. The rendering method is selected from the model window's Shading settings.