Set a Texture From an Image File

Rendering

When you import a component to Vertex in a file format that does not contain textures, you can set a texture to the surfaces of the component by using an image file. You can set a texture to a component already added to the building model by first opening the model for editing. This feature requires that the Rendering add-on option is available to you.

Supported image file formats are JPEG, BMP, PNG, GIF and TIFF. You can set a texture to all surfaces of the part model, or you can select the surfaces to which the texture will be added.

For example, import a 3D DWG file to Vertex, and set a texture as follows:

  1. Open a part model, or select the desired parts in an assembly. You can open a part model in an assembly by double-clicking.
  2. Do one of the following:
    • Set the same texture to all surfaces of the part model by using the context-sensitive menu function Rendering > Set Texture From Image File.
    • Select individual surfaces, and select Rendering > Set Texture From Image File from the context-sensitive menu.
    • You can add a texture to all surfaces of the part model also by importing the image file to the model window by using the drag and drop method.

  3. Select the Image File and Scale in the Edit Rendering Material dialog box.

The 3D modeler includes its own help, which you can open by selecting > Advanced Modeler Help.