Rough
SHADER TYPE: Rough
Rough is a displacement type that can be used to represent rough, wavy material. The roughness continues three-dimensionally through the entire object that the material is placed on. This shader type is suitable for representing rough materials such as cast metal.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Scale | Scale factor | 1 | |
Amplitude | Amplitude of surface noise | 0.1 | 0.0–1 |
Sharpness | Noise sharpness factor | 3 | At low values such as 1, the surface shapes are sharp. Higher values such as 3 or 4 soften the boundaries. |
Detail | Noise diversity factor | 1 | 1–6, highest value yields the most diverse result |
Scale: 1 Amplitude: 0.1 Sharpness: 3 Detail: 1 |
Scale: 10 Amplitude: 0.1 Sharpness: 3 Detail: 1 |
Scale: 10 Amplitude: 0.4 Sharpness: 3 Detail: 1 |
Scale: 10 Amplitude: 0.4 Sharpness: 1 Detail: 1 |
Scale: 10 Amplitude: 0.4 Sharpness: 1 Detail: 3 |
Scale: 8 Amplitude: 0.2 Sharpness: 1 Detail: 2 |