Wrapped Rough
SHADER TYPE: Wrapped Rough
Wrapped Rough is a displacement type that can be used to represent a rough, wavy surface. This displacement is placed onto the surface of an object, and does not continue three-dimensionally inside the object. The Wrapped Rough shader type is suitable for representing rough surfaces such as cast metal.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Scale | Scale factor | 1 | |
Amplitude | Amplitude of surface noise | 0.1 | 0.0–1 |
Detail | Noise diversity factor | 3 | 1–6, highest value yields the most diverse result |
Sharpness | Noise sharpness factor | 1 | At low values such as 1, the surface shapes are sharp. Higher values such as 3 or 4 soften the boundaries. |
Scale: 1 Amplitude: 0.1 Detail: 3 Sharpness: 1 |
Scale: 10 Amplitude: 0.1 Detail: 3 Sharpness: 1 |
Scale: 10 Amplitude: 0.4 Detail: 3 Sharpness: 1 |
Scale: 10 Amplitude: 0.4 Detail: 1 Sharpness: 1 |
Scale: 10 Amplitude: 0.4 Detail: 1 Sharpness: 2 |
Scale: 8 Amplitude: 0.2 Detail: 2 Sharpness: 1 |