Wrapped Rough

SHADER TYPE: Wrapped Rough

Wrapped Rough is a displacement type that can be used to represent a rough, wavy surface. This displacement is placed onto the surface of an object, and does not continue three-dimensionally inside the object. The Wrapped Rough shader type is suitable for representing rough surfaces such as cast metal. 

Parameter: Explanation: Default value: Possible values and comments:
Scale Scale factor 1  
Amplitude Amplitude of surface noise 0.1 0.0–1
Detail Noise diversity factor 3 1–6, highest value yields the most diverse result
Sharpness Noise sharpness factor 1 At low values such as 1, the surface shapes are sharp. Higher values such as 3 or 4 soften the boundaries.

 

Scale: 1

Amplitude: 0.1

Detail:  3

Sharpness: 1

Scale: 10

Amplitude: 0.1

Detail: 3

Sharpness: 1

Scale: 10

Amplitude: 0.4

Detail: 3

Sharpness: 1

Scale: 10

Amplitude: 0.4

Detail: 1

Sharpness: 1

Scale: 10

Amplitude: 0.4

Detail: 1

Sharpness: 2

Scale: 8

Amplitude: 0.2

Detail: 2

Sharpness: 1