Edit the Beam Pocket Properties
Framer
Edit the properties of a beam pocket as follows:
- Select the beam pocket either in the floor plan or in the object tree.
        


 - Right-click to open the context-sensitive menu.
 - Select Properties. The Beam Pocket Properties dialog box opens.
 - Edit the properties in the dialog box.
 - Confirm by clicking OK.
 
Note: 
    
  - You can relocate the panel macro by dragging the grip point before generating the parts.
 
