Plain
SHADER TYPE: Plain
Plain is a transparency type that is clean and continuous. The transparency is defined by the RGB value, the Color parameter. This shader can be used to create a colored glass surface, for example.
| Parameter: | Explanation: | Default value: | Possible values and comments: | 
| Color | Degree of transparency | (255,255,255) | All RGB values. The value (0,0,0) gives the greatest transparency, and the value (255,255,255) yields a completely opaque surface. | 
The material color in the examples is red.
![]() Color: (255,255,255)  | 
        ![]() Color: (160,160,160)  | 
        ![]() Color: (0,0,0)  | 
      
Note: 
  - To be visible in visualization, the transparency features require at least the Full rendering method. The rendering method is selected from the model window's Shading settings.
 



