Auxiliary Functions for Locating a Building Component
When you add a building component in the working window, you can select following functions from the auxiliary menu. The component can be a piece of furniture, a stair or a single trim.
Rotate
Rotate Clockwise Or Counter-clockwise
Rotate Clockwise Or Counter-clockwise
Rotate Clockwise Or Counter-clockwise
Rotate Clockwise Or Counter-clockwise
Rotate Clockwise Or Counter-clockwise
Rotate Clockwise Or Counter-clockwise
Rotate
Rotate Around X Axis
Rotate Around Y Axis
Rotate Around Z Axis
Rotate Around Normal of Picture Plane
Rotate Around Xyz-axes
Rotate Around Two Point Vector
Rotate Around Normal of Selected Surface
Locate by Surface (3D)
Select Another Auxiliary Function for Locating the Macro
Scale Factor
Mirror in Relation to X Or Y Axis
Mirror in Relation to X Or Y Axis
Select a Layer (2D)
Adjust Angle to Line Or Plane
Editing Parameters
Selecting a Locating Point for an Element
Selecting a Parent Object
Selecting Height (2D)
Gravitation Snap
Toggle Autosnap of Components
Add Multiple Components in a Row
Normalizing Position
Select the Presentation Method
Note:
- You can also rotate the macro in the xy plane by using the following keyboard commands:
- at intervals of 45° by using Page Up and Page Down
- at intervals of 5° by using the Up and Down arrow keys
- at intervals of 1° by using the Left and Right arrow keys.
You can rotate an object by using the keyboard commands when the ../user/SETUP file contains the keyword set.vertex.grouparrowrotate= 2.
- Although windows and doors are also building components, you use Auxiliary Opening Functions to add a window or door.