Default Rendering Materials
Rendering
Use a system management function to change the default materials set for the material categories of building component surfaces. You can also add a new category to the custom-specific database.
- Select System | Rendering Textures > Rendering Texture Mapping.
- Select one of the following:
- All, Custom Changes Included - This function opens the connected system (system/dbases/d_LWMAP) and customer-specific linking database for editing (custom/dbases/d_LWMAP). The customer-specific changes are presented in the same view with the system information. The changes will only be saved in the customer-specific database.
- Custom Changes Only - This function opens the customer-specific linking database for editing (custom/dbases/d_LWMAP) for editing. Only customer-specific changes are presented in the database view.
- System LWMAP Only - This function opens the system's linking database for editing (system/dbases/d_LWMAP) for editing. The changes will not remain when the system is updated.
- Do either of the following:
- Move to the desired material category row.
- Add a new row in the database. Enter the name of the new category to the Category field and the description to the Description field.
- Click the Browse button. The browser is opened. The browser shows the My Library (user's materials) and Vertex Library (software supplier's materials).
- Double-click the thumbnail of the desired material.
- Confirm by clicking OK.
Note:
- When you select the function All, Custom Changes Included, the rows that correspond with the system database will be removed from the customer-specific database. After this, the customer-specific database will only include the customer-specific changes with regard to the system.
- You can update the changes to the model by selecting Rendering | Surface Texture | Restore All.
- System tab is only available if you are a system administrator.