Add a Light to the Model

Rendering

A model can contain several light types. The default lighting of a visualized model comprises the ambient light, distant light and eye light that have been assigned values.

  1. On the tab, in the Lights group, select Add.
  2. Select a folder in the browser. The software supplier's lights are in the Vertex Library.

    Light Types

  3. Do either of the following:
    • Double-click the light's thumbnail.
    • Click the thumbnail with the right mouse button and select Select.
  4. Define the light properties in the dialog box.

    Ambient Light and Eye Light Properties
    Distant, Point and Spot Light Properties
    Environment Light Properties

  5. Confirm the data.

The selected light is displayed in the feature tree of the part, or the assembly tree. Every time you add a light, it is placed next to the previous light in the tree.

Adding a Light in the Feature Tree

  1. Click the Rendering symbol in the feature tree of the part or the assembly tree.
  2. Select the context-sensitive function Add Light.
  3. Select a folder in the browser. A symbol in the thumbnail of a light in the folder shows the light type:
    • Ambient Light
    • Eye Light
    • Distant Light
    • Point Light
    • Spot Light
  4. Do either of the following:
    • Double-click the light's thumbnail.
    • Click the thumbnail image with the right mouse button and select Select.
  5. Define the light properties in the dialog box.

    Ambient Light and Eye Light Properties
    Distant, Point and Spot Light Properties

  6. Select OK.
Note:
  • The browser shows the My Library (user's lights) and Vertex Library (software supplier's lights).
  • You can edit the values the light, position or direction of the light. Select the Light symbol and the context-sensitive function Edit Values.
  • You can delete a light from a model by selecting the Light symbol from the tree, and then select the Delete function.