Add or Change the Material of a Part
Add or change the material of a part. The same material will be added to all faces to which another material has not been selected separately. Select a material from the library or select a material by clicking it from the model. Once you have added a material to the part, the new selection will replace the old material.
A material cannot be deleted once it has been added, but it can be changed or the original OpenGL default color can be restored to the part.
- Do either of the following:
- Open a part model.
- Open an assembly model, and select one or more parts.
- Select the context-sensitive function Rendering> Edit Rendering Material.
- Select the material selection method in the Rendering Material dialog box, or edit the material added to the face:
- Select the material from the library by clicking the Browse button. Select the library and the folder, and double-click the material.
- If you want to select a material from the model face, click Pick from surface. Click the model face, the material of which you want to select.
- Select Edit. You can edit the parameters of a parametric rendering material. If the button is not shown, the part material is not parametric.
- Select OK.
Note:
- The browser shows the My Library (user's materials) and Vertex Library (software supplier's materials).
- The texture of some materials is displayed in the OpenGL shaded model.