Relocate Material to a Face
You can set the location of a material texture added to a face of a part, and resize the texture, if necessary.
- Do either of the following:
- Part - Select a face on a part.
- Assembly - First, select a part to be edited, and then select a face of the part.
- Select the context-sensitive Rendering> Relocate Material function.
- Use the functions in the dialog box to define the location and size of the material hatch.
- You can select the starting point of the hatch on the face by clicking the Position button.
- You can select the direction of the hatch on the face by clicking the Direction button.
- You can move the hatch on the face by clicking the Point button.
- You can define the size of the hatch on the face by clicking the Point button.
- Select OK.