Glass
SHADER TYPE: Glass
Glass is a reflectivity type that defines the material as one resembling glass.
Parameter: | Explanation: | Default value: | Possible values and comments: |
Specular Factor | Specular factor | 0.5 | |
Transmission Factor | Factor of light continuing in the same direction | 0.9 | |
Mirror Factor | Proportion of light mirrored in the specular direction | 0.1 | |
Roughness | Proportional roughness factor of the surface | 0.1 | The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like |
Refraction | Common refraction index for all wavelengths of light | 1.59144 | The default value is for glass. |
An example with its default values:
Object Colour: (0,0,170)
Reflectivity: Matte 1 1
Background: Clouds 10 (120,190,255) (200,255,255) 3
Ambient Light: 0.55 (255,250,245) TRUE
Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE
Specular Factor: 0.5 Transmission Factor: 0.9 Mirror Factor: 0.1 Roughness: 0.1 Refraction: 1.59144 |
Specular Factor: 0.8 Transmission Factor: 0.9 Mirror Factor: 0.1 Roughness: 0.1 Refraction: 1.59144 |
Specular Factor: 0.8 Transmission Factor: 0.6 Mirror Factor: 0.1 Roughness: 0.1 Refraction: 1.59144 |
Specular Factor: 0.8 Transmission Factor: 0.6 Mirror Factor: 0.3 Roughness: 0.1 Refraction: 1.59144 |
Specular Factor: 0.8 Transmission Factor: 0.6 Mirror Factor: 0.3 Roughness: 8 Refraction: 1.59144 |
Specular Factor: 0.8 Transmission Factor: 0.6 Mirror Factor: 0.3 Roughness: 8 Refraction: 0.5 |
Colour: Plain Colour (215,215,215) Reflectivity: Glass Specular Factor: 0.15 Transmission Factor: 0.9 Mirror Factor: 0.2 Roughness: 0.1 Refraction: 1.59144 |