Glow

SHADER TYPE: Glow

Glow is a transparency type that can be used to create the effect of a glow around a light source. The light source is then surrounded with a spherical surface whose material is created using this transparency type.

Parameter: Explanation: Default value: Possible values and comments:
Centre Coverage Coverage in the centre 0.5
Edge Coverage Coverage at the edges 0
Zero Angle 90
Edge Falloff 0
Noise Density Noise density 0
Detail Noise diversity 2
Scale Noise scale factor 1

Centre Coverage: 0.5

Edge Coverage: 0

Zero Angle: 90

Edge Falloff: 0

Noise Density: 0

Detail: 2

Scale: 1

Centre Coverage: 0.2

Edge Coverage: 0

Zero Angle: 90

Edge Falloff: 0

Noise Density: 0

Detail: 2

Scale: 1

Centre Coverage: 0.2

Edge Coverage: 0.5

Zero Angle: 90

Edge Falloff: 0

Noise Density: 0

Detail: 2

Scale: 1

Centre Coverage: 0.5

Edge Coverage: 0

Zero Angle: 45

Edge Falloff: 0

Noise Density: 0

Detail: 2

Scale: 1

Centre Coverage: 0.5

Edge Coverage: 0

Zero Angle: 90

Edge Falloff: 0.5

Noise Density: 0

Detail: 2

Scale: 1

Centre Coverage: 0.5

Edge Coverage: 0

Zero Angle: 90

Edge Falloff: 0

Noise Density: 0.5

Detail: 2

Scale: 1

Centre Coverage: 0.5

Edge Coverage: 0

Zero Angle: 90

Edge Falloff: 0

Noise Density: 0.5

Detail: 0

Scale: 1

Centre Coverage: 0.5

Edge Coverage: 0

Zero Angle: 90

Edge Falloff: 0

Noise Density: 0.5

Detail: 2

Scale: 5

Note:
  • To be visible in visualization, the transparency features require at least the Full rendering method. The rendering method is selected from the model window's Shading settings.