Import a 3D DWG File

3D DWG Import

Import a 3D DWG file to Vertex as follows:

  1. Do either of the following:
    • Select > Open File. Select a 3D DWG file and click the Open button.
    • Open the 3D DWG file in Vertex using the drag and drop method.
  2. Select to 3D model.
  3. Select the DWG conversion setup in the dialog box.

The file opens into a model window, and the modeler functions are available on the ribbon bar.

Set a Texture From an Image File

You can set a texture to the model surfaces by using an image file. This feature requires that the Rendering add-on option is available to you.

  1. Open a part model, or select the desired parts in an assembly. You can open a part model in an assembly by double-clicking.
  2. Do one of the following:
    • Set the same texture to all surfaces of the part model by using the context-sensitive menu function Rendering > Set Texture From Image File.
    • Select individual surfaces, and select Rendering > Set Texture From Image File from the context-sensitive menu.
    • You can add a texture to all surfaces of the part model also by importing the image file to the model window by using the drag and drop method.
  3. Select the Image File and Scale in the Edit Rendering Material dialog box.

Save the Model

You can save the open model as a Vertex model (vxm) to any folder by selecting > Save As. If you wish to add the saved model to the component library later, save the model in the ../custom/complibs/macro_custom folder.

You can also save and add the model directly to the component library as follows:

  1. Right-click in the modeling window.
  2. Select Save to Library > As Macro. The Save Building Component to Library dialog box opens.

    Save a Building Component to Library

  3. Confirm by clicking OK.
  4. Close the model window.

The model is saved to the component library as a Vertex model (vxm). You can add it to a building from the component browser.