Import a 3D DWG File
3D DWG Import
Import a 3D DWG file to Vertex as follows:
- Do either of the following:
- Select > Open File. Select a 3D DWG file and click the Open button.
- Open the 3D DWG file in Vertex using the drag and drop method.
- Select to 3D model.
- Select the DWG conversion setup in the dialog box.
The file opens into a model window, and the modeler functions are available on the ribbon bar.
Set a Texture From an Image File
You can set a texture to the model surfaces by using an image file. This feature requires that the Rendering add-on option is available to you.
- Open a part model, or select the desired parts in an assembly. You can open a part model in an assembly by double-clicking.
- Do one of the following:
- Set the same texture to all surfaces of the part model by using the context-sensitive menu function Rendering > Set Texture From Image File.
- Select individual surfaces, and select Rendering > Set Texture From Image File from the context-sensitive menu.
- You can add a texture to all surfaces of the part model also by importing the image file to the model window by using the drag and drop method.
- Select the Image File and Scale in the Edit Rendering Material dialog box.
Save the Model
You can save the open model as a Vertex model (vxm) to any folder by selecting > Save As. If you wish to add the saved model to the component library later, save the model in the ../custom/complibs/macro_custom folder.
You can also save and add the model directly to the component library as follows:
- Right-click in the modeling window.
- Select Save to Library > As Macro. The Save Building Component to Library dialog box opens.
- Confirm by clicking OK.
- Close the model window.
The model is saved to the component library as a Vertex model (vxm). You can add it to a building from the component browser.