3D Modeling

You can model your own components by using the feature based modeler. The functions editing the model, or features, remain as the model structure. You can add dimension constraints to the model and define variables for them. This lets you edit the values of several dimensions in a dimension table. You can also model complex shapes such as rounded windows. You can create more detailed and visually impressive components, and you can also implement kinematics, for example opening doors and windows.

If you wish to add a model to the macro component browser, save the model in the folder ../custom/complibs/macro_custom, for example. For later editing of the model and, for example, for creating a drawing, you can also save the model in the model archive. You can then define various archival data for the model, based on which you can later find and open the model.

You can also export and import models. The models may have been modeled with Vertex G4 or BD application.

When you start the modeler, the 3D modeling functions are displayed on the toolbar. The 3D modeler includes its own help, which you can open by selecting > Advanced Modeler Help.


  • The so called classic modeling functions were used in the software versions 12.1 and older. When you open a model created using the classic modeling functions, the software will automatically convert it into an assembly which is compatible with the new modeler.
  • The creation of new assemblies requires that the Advanced 3D Modeling add-on option is available to you. Without the add-on option, you can open an existing assembly model, but you cannot edit or save it. The only allowed actions are hiding parts or activating different configurations in the assembly tree.