Distant Light Fixed in the Viewing Direction
Rendering
The distant light fixed in the viewing direction is intended to reduce completely black surfaces in visualization. You can create a distant light fixed in the viewing direction in your own library. If you add a distant light fixed in the viewing direction, the model's surfaces will appear lighter instead of dark (black) from the viewing direction.
Create a distant light fixed in the viewing direction in your own library as follows:
- On the tab, click Rendering Textures, and then click Lights.
- Select My Library.
- Select a folder in which to save the light, or create a new folder, if necessary:
- Right-click to open the function menu.
- Select New Folder.
- Enter a name for the new folder.
- Select the folder you have just created.
- Right-click to open the function menu.
- Select the New Light function.
- Name the new light in the Create Light dialog box.
- Select Distant as the light type.
- Select the Location property, enter (0,0,0) in the field and click the Set button.
- Select the To property, enter (0,0,0) in the field and click the Set button.
- Select OK.