Set a Texture From an Image File

Rendering

General

  • You can use a photo or other image file to add a pattern or texture on the surface of a part model.
  • The function allows you to add a texture to a part or its surface using a photo.
  • Supported image file formats are JPEG, BMP, PNG, GIF and TIFF.
  • The function requires that the Rendering add-on option is available to you.
  • After adding the texture, you can use the function Rendering > Relocate Material to better locate the texture. For example, you can locate a photograph inside a picture frame.
  • After adding the texture, you can use the function Rendering > Edit Material to change the texture scale.

Set a texture on a part or surface

  1. Select a part or a surface.
    • Select a surface or surfaces of a part model.
      • Hold down the Ctrl key if you select more than one surface.
    • If you do not select anything in the part model, the texture applies to all surfaces in the part model that have not been given a separate rendering material.
    • In an assembly, select the part or parts on which you want to set the texture.
      • Hold down the Ctrl key if you select more than one part.
  2. Select the context-sensitive function Rendering > Set Texture From Image File.
    • You can add a texture to all surfaces of a part model also by dragging the image file to the part model window (drag and drop).
    • The program opens the dialog box Edit Rendering Material.
  3. Select the Image File and Scale.

  4. Confirm by clicking OK.