Edit a Material in the Entire Model
All building model surfaces in the same material category can be edited in one go. You can change a material to another or edit the properties of a material. This information is stored in the model. The material category's default rendering material will remain unchanged.
- Activate the model window.
- Select Rendering | Surface Texture | Edit by Category.
- Select the surface. All faces in the same category are selected. If the face does not have a category, all the faces that have the same material are selected.
- If you have already edited the material of an individual face belonging to the category in
question in the same model, you will be presented with the following question: Remove
category connected part-specific changes? Select either of the following:
- Yes - Previous changes will be discarded.
- No - Previous changes will be retained.
- Change or edit the material in the dialog box.
- Quit by pressing the Esc key.
Note
- You can restore the default rendering material connected to the category of the surface with the function Restore Default Materials.
- You can also select this function in the object tree. Select the object tree title Rendering. Right-click to open the context-sensitive menu, and select Mass Edit Rendering Material.