Edit a Material in the Entire Model

All building model surfaces in the same material category can be edited in one go. You can change a material to another or edit the properties of a material. This information is stored in the model. The material category's default rendering material will remain unchanged.

  1. Activate the model window.
  2. Select Rendering | Surface Texture | Edit by Category.
  3. Select the surface. All faces in the same category are selected. If the face does not have a category, all the faces that have the same material are selected.
  4. If you have already edited the material of an individual face belonging to the category in question in the same model, you will be presented with the following question: Remove category connected part-specific changes? Select either of the following:
    • Yes - Previous changes will be discarded.
    • No - Previous changes will be retained.
    The Rendering Material dialog box opens. The dialog box field Material category shows the material category of the face you selected. The name of the rendering material is displayed in the Material name field.
  5. Change or edit the material in the dialog box.

    Rendering Material Dialog Box

  6. Quit by pressing the Esc key.

Note

  • You can restore the default rendering material connected to the category of the surface with the function Restore Default Materials.
  • You can also select this function in the object tree. Select the object tree title Rendering. Right-click to open the context-sensitive menu, and select Mass Edit Rendering Material.