Set a Material on a Surface

You can use this function to add a material on one or more surfaces.

Surface-specific functions should be used only on a few surfaces in the model. Using them on a large mass can slow down managing the model and corrupt the materials. It is recommended to use the Edit a Material in a Building Component or Edit a Material in the Entire Model functions instead.

  1. Select Rendering | Surface Texture | Edit by Surface Set.
  2. Select the surface/surfaces.
  3. Select Confirm.
  4. Select the material in a dialog box.

    Rendering Material Dialog Box

  5. Confirm by clicking OK.
  6. Quit by pressing the Esc key.

If you have added a material to a surface earlier, a new selection will replace the old material.

Note