Light Types

Rendering

A model can contain several lights of different types. You can add following light types to a model:

  • Ambient Light - A light type that produces diffused light. Ambient light illuminates all surfaces in the same way. Ambient light does not have a direction, and it does not cast shadows.
  • Eye Light - An eye light is directed to the model from the viewing point. A location or direction does not need to be determined for it. Eye Light does not cast shadows.
  • Distant Light - Light type simulating sunlight. The light rays are parallel. It can be defined as to whether the light type casts shadows or not.
  • Point Light - Light type simulating artificial light. Point light illuminates spherically in all directions. The source of the light rays is a selected point and the rays are evenly spread. It can be defined as to whether the light type casts shadows or not.
  • Spot Light - Light type simulating artificial light. The light rays are spread conically. It can be defined as to whether the light type casts shadows or not.
  • Environment Light - Environment light is used together with the environment image to create true-to-life lighting environments to the model.
  • Area Light - Light type simulating artificial light. Area light is used when modeling fluorescent light or surface light components to the component library.