Distant Light Fixed in the Viewing Direction

Rendering

The distant light fixed in the viewing direction is intended to reduce completely black surfaces in visualization. You can create a distant light fixed in the viewing direction in your own library. If you add a distant light fixed in the viewing direction, the model's surfaces will appear lighter instead of dark (black) from the viewing direction.

Create a distant light fixed in the viewing direction in your own library as follows:

  1. On the tab, click Rendering Textures, and then click Lights.
  2. Select My Library.
  3. Select a folder in which to save the light, or create a new folder, if necessary:
    1. Right-click to open the function menu.
    2. Select New Folder.
    3. Enter a name for the new folder.
    4. Select the folder you have just created.
  4. Right-click to open the function menu.
  5. Select the New Light function.
  6. Name the new light in the Create Light dialog box.
  7. Select Distant as the light type.
  8. Select the Location property, enter (0,0,0) in the field and click the Set button.
  9. Select the To property, enter (0,0,0) in the field and click the Set button.
  10. Select OK.