Rotate with the Cursor Keys
Rotate an OpenGL shaded model.
- By default, the model is rotated in an axonometric projection.
- You can switch the rotation to a perspective projection by pressing Shift+cursor key.
Do as follows:
- On the tab, in the Projection group, click Isom Rotate.
- Select the speed of movement with the number keys 1 (minimum) to 7 (maximum).
You can also change the speed during rotation.
- Rotate the model by pressing the cursor keys:
- Right cursor key
- Left cursor key
- Up cursor key
- Down cursor key
- Stop rotating by pressing the cursor key.
- Start rotating again by pressing a number key.
- Quit by pressing the Esc key.
If the model disappears from the working window, restore it by selecting a projection from the Projection group.