Rotate with the Cursor Keys
Rotate an OpenGL shaded model.
- By default, the model is rotated in an axonometric projection.
- You can switch the rotation to a perspective projection by pressing Shift+cursor key.
Do as follows:
- On the  tab, in the Projection group, click tab, in the Projection group, click Isom Isom   Rotate. Rotate.
- Select the speed of movement with the number keys 1 (minimum) to 7 (maximum).You can also change the speed during rotation. 
- Rotate the model by pressing the cursor keys:- Right cursor key
- Left cursor key
- Up cursor key
- Down cursor key
 
- Stop rotating by pressing the cursor key.
- Start rotating again by pressing a number key.
- Quit by pressing the Esc key.
 If the model disappears from the working window, restore it by selecting a projection from the Projection group.
 If the model disappears from the working window, restore it by selecting a projection from the Projection group.
