Material Shaders

Visualization

Material shaders are the bases for creating materials. Each material has five shaders, which can be given different values. Color is the only shader that always requires a value – the other shaders can be given the value None, which means that the shader is not used.

Different shader combinations can be used to create a variety of materials. They can be used to introduce features to the model that cannot be achieved by modelling.

The different shaders are:

Below are examples of the materials. By clicking a picture you can review the shader values of the material: