A New Material

Rendering

The shading properties of a material are used as a basis for surface materials. Each material has five shading properties with different value options available. Only the Color shading property always requires a value. Other properties may also be set to None, meaning the shading property is not used.

Different combinations of shading properties allow the realization of a variety of most different materials. Using materials, you can add properties to models that cannot be modeled.

The shading properties are:

  • Color
  • Reflectance
  • Transparency
  • Displacement
  • Texture

You can create a new material either by copying an existing material and editing its shading properties, or by defining a new material and shading properties for it. New materials are added to the user’s own library.