Metal

SHADER TYPE: Metal

Metal is a reflectivity type that can be used to create a metallically reflecting surface. It is especially suitable for metals and alloys.

Parameter: Explanation: Default value: Possible values and comments:
Ambient Factor Reflectivity factor of ambient light 1
Specular Factor Specular factor 1
Roughness Proportional roughness factor of the surface 0.25 The larger the factor, the sharper the reflection. High values like 10 make the surface more mirror-like.

An example with its default values:

Object Colour: (0,0,170)

Reflectivity: Matte 1 1

Background: Clouds 10 (120,190,255) (200,255,255) 3

Ambient Light: 0.55 (255,250,245) TRUE

Distant Light: 0.65 (255,255,255) (19610,-6767,17933) (0,0,0) TRUE 2048 9 1 (255,255,255) TRUE

Ambient Factor: 1

Specular Factor: 1

Roughness: 0.25

Ambient Factor: 1.2

Specular Factor: 1

Roughness: 0.25

Ambient Factor: 1.2

Specular Factor: 0.5

Roughness: 0.25

Ambient Factor: 1.2

Specular Factor: 0.5

Roughness: 5

Ambient Factor: 1.2

Specular Factor: 1

Roughness: 7

 

Colour: Plain

Colour (231,188,109)

Reflectivity: Metal

Ambient Factor: 0.9

Specular Factor: 0.7

Roughness: 8