Plain

SHADER TYPE: Plain

Plain is a transparency type that is clean and continuous. The transparency is defined by the RGB value, the Color parameter. This shader can be used to create a colored glass surface, for example.

Parameter: Explanation: Default value: Possible values and comments:
Color Degree of transparency (255,255,255) All RGB values. The value (0,0,0) gives the greatest transparency, and the value (255,255,255) yields a completely opaque surface.

The material color in the examples is red.

Color: (255,255,255)

Color: (160,160,160)

Color: (0,0,0)

Note:
  • To be visible in visualization, the transparency features require at least the Full rendering method. The rendering method is selected from the model window's Shading settings.