The Wall Material Database View

You can edit the materials and default parameters of the wall layers in the database view.

General Information on Editing Vertex Databases

General

Description
Users select wall layers based on the material description.
Code
The material code based on which data is collected into the material database.
Thickness
The default thickness complemented in the Wall dialog box when a user selects a material for a layer.
Allowed types
Defines the layer types for which the material can be selected. When a user selects the type of the layer in the Wall dialog box, the material alternatives are limited according to the type.
Frm Tools
You can set a default framing tool for the layer. When you change the layer material, the default tool set in the layer library is also changed to the framing tool of the layer.
Set the default framing tools by clicking Frm Tools.
Framing Tools Dialog Box

Line Properties

2D Line Properties
Defines the properties of a layer's interior surface line. The interior surface line is always drawn for all layers. Select a pre-made property set for the line by clicking 2D Line Properties button.
3D Line Properties
Defines the line properties of the layer in the model. Select a pre-made property set for the line by clicking the 3D Line Properties button.
Hatch Properties
Defines the properties of a hatch (e.g. brick hatch) of a layer. Select a pre-made property set for the hatch by clicking the Hatch Properties button.

Parameters

Texture File
You can texture the surface of a layer with a 2D hatch in an accurate model. Draw the basic hatch shape and save it as a drawing file (*.vxp). Enter the name of the file in the Texture File field. The program will generate a machining polyline by copying the basic shape (A) repeatedly.
The texture files included in the basic software delivery are in the ../system/macros/walls folder. You can design texture files of your own and save them to the ../custom/macros/walls folder.
Texture Angle
Defines the direction of the texture. Enter the desired value in the text field.
Usable Width
Usable width is the rise of a single board in a cladding. The usable width is intended to be used together with the texture angle when the texture file is parametric, in other words when the width of the board is controlled with a dimension constraint. The value of the usable width is loaded as the value of the dimension constraint. This enables claddings of varying widths by using just one texture file. Solving the constraints requires that 2D Constraint Manager is enabled. The UTV/UYV cladding materials have been implemented as an example in the basic software delivery. The default value of the effective width is set in the wall layer library.
Constraint Manager

Surface Properties

Surface Prop.
Defines the surface material displayed in an accurate model. Select the category according to which the material is determined from the list.
Surface Coarse Prop.
Defines the surface material displayed in a coarse model. Select the category according to which the material is determined from the list.

Hatch

Color Fill
Defines the color fill properties of the layer. The color fill of a layer will be displayed in the plan when the color fill for the whole wall is disabled. Select a pre-made property set by clicking the Color Fill button.
Line Fill
Defines the properties of a line fill (e.g. insulation line) of a layer. Select a pre-made property set by clicking the Line Fill button.